Decal technique from Star Citizen - Page 5 — polycount
POM Decals - Unreal Engine Forums
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen
Confluence Mobile - Documentation
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Rendering Technologies from Crysis 3 (GDC 2013)
POM Decals - Unreal Engine Forums
Confluence Mobile - Documentation
POM Decals - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums
Decal technique from Star Citizen - Page 5 — polycount
Decals - CRYENGINE 3 Manual - Documentation
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
Decals - CRYENGINE 3 Manual - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
POM Decal issue - Unreal Engine Forums
Decal technique from Star Citizen - Page 5 — polycount
CryEngine and Star Citizen assets importing - SC-Rogues.com
Crytek-HQ.com - CryENGINE Free SDK - UPDATE 3.5.8
Confluence Mobile - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
Confluence Mobile - Documentation
I'm an tech artist in the industry and I'd love to clear up some misconceptions about rendering and game art workflows that I frequently see in comments from SC fans : starcitizen